posConst.py (3289B)
1 #Embedded file name: C:\BuildAgent\work\20d73f1b24eed06e\eve\release\V24.01\eve\common\script\mgt\posConst.py 2 import blue 3 from eve.common.script.mgt.entityConst import * 4 STRUCTURE_UNANCHORED = 0 5 STRUCTURE_ANCHORED = 1 6 STRUCTURE_ONLINING = 2 7 STRUCTURE_REINFORCED = 3 8 STRUCTURE_ONLINE = 4 9 STRUCTURE_OPERATING = 5 10 STRUCTURE_VULNERABLE = 6 11 STRUCTURE_SHIELD_REINFORCE = 7 12 STRUCTURE_ARMOR_REINFORCE = 8 13 STRUCTURE_INVULNERABLE = 9 14 ANCHORED_STRUCTURE_STATES = (STRUCTURE_ANCHORED, 15 STRUCTURE_ONLINING, 16 STRUCTURE_REINFORCED, 17 STRUCTURE_ONLINE, 18 STRUCTURE_OPERATING, 19 STRUCTURE_VULNERABLE, 20 STRUCTURE_SHIELD_REINFORCE, 21 STRUCTURE_ARMOR_REINFORCE, 22 STRUCTURE_INVULNERABLE) 23 db2Entity = {STRUCTURE_UNANCHORED: [STATE_UNANCHORING, STATE_UNANCHORED], 24 STRUCTURE_ANCHORED: [STATE_ANCHORING, STATE_ANCHORED], 25 STRUCTURE_ONLINING: [STATE_ONLINING, STATE_ONLINING], 26 STRUCTURE_REINFORCED: [STATE_REINFORCED], 27 STRUCTURE_ONLINE: [STATE_IDLE], 28 STRUCTURE_OPERATING: [STATE_OPERATING, STATE_IDLE], 29 STRUCTURE_VULNERABLE: [STATE_VULNERABLE], 30 STRUCTURE_SHIELD_REINFORCE: [STATE_SHIELD_REINFORCE], 31 STRUCTURE_ARMOR_REINFORCE: [STATE_ARMOR_REINFORCE]} 32 33 def GetEntityStatesForDBState(dbState): 34 return db2Entity.get(dbState, []) 35 36 37 def IsStructureAnchored(item, settings): 38 if settings.state in ANCHORED_STRUCTURE_STATES: 39 return 1 40 if settings.state == STRUCTURE_UNANCHORED and settings.stateTimestamp is not None: 41 diffMs = (blue.os.GetWallclockTime() - settings.stateTimestamp) / 10000 42 return diffMs < sm.services['dogmaIM'].GetTypeAttribute2(item.typeID, const.attributeUnanchoringDelay) 43 return 0 44 45 46 ONLINE_STABLE_STATES = (STRUCTURE_REINFORCED, 47 STRUCTURE_ONLINE, 48 STRUCTURE_OPERATING, 49 STRUCTURE_VULNERABLE, 50 STRUCTURE_INVULNERABLE, 51 STRUCTURE_SHIELD_REINFORCE, 52 STRUCTURE_ARMOR_REINFORCE) 53 54 def Entity2DB(activityState): 55 if activityState in (STATE_UNANCHORING, STATE_UNANCHORED): 56 return STRUCTURE_UNANCHORED 57 if activityState in (STATE_ANCHORING, STATE_ANCHORED): 58 return STRUCTURE_ANCHORED 59 if activityState == STATE_ONLINING: 60 return STRUCTURE_ONLINING 61 if activityState == STATE_REINFORCED: 62 return STRUCTURE_REINFORCED 63 if activityState == STATE_VULNERABLE: 64 return STRUCTURE_VULNERABLE 65 if activityState == STATE_INVULNERABLE: 66 return STRUCTURE_INVULNERABLE 67 if activityState == STATE_OPERATING: 68 return STRUCTURE_OPERATING 69 if activityState == STATE_SHIELD_REINFORCE: 70 return STRUCTURE_SHIELD_REINFORCE 71 if activityState == STATE_ARMOR_REINFORCE: 72 return STRUCTURE_ARMOR_REINFORCE 73 if activityState >= STATE_IDLE: 74 return STRUCTURE_ONLINE 75 76 77 DisplayNames = {STRUCTURE_ANCHORED: 'UI/Entities/States/Anchored', 78 STRUCTURE_UNANCHORED: 'UI/Entities/States/Unanchored', 79 STRUCTURE_ONLINING: 'UI/Entities/States/Onlining', 80 STRUCTURE_REINFORCED: 'UI/Entities/States/Reinforced', 81 STRUCTURE_ONLINE: 'UI/Entities/States/Online', 82 STRUCTURE_OPERATING: 'UI/Entities/States/Operating', 83 STRUCTURE_VULNERABLE: 'UI/Entities/States/Vulnerable', 84 STRUCTURE_SHIELD_REINFORCE: 'UI/Entities/States/ShieldReinforcedVerbose', 85 STRUCTURE_ARMOR_REINFORCE: 'UI/Entities/States/ArmorReinforcedVerbose', 86 STRUCTURE_INVULNERABLE: 'UI/Entities/States/Invulnerable'} 87 DISPLAY_NAMES = DisplayNames