fighterConst.py (3912B)
1 #Embedded file name: C:\BuildAgent\work\20d73f1b24eed06e\eve\release\V24.01\eve\common\script\mgt\fighterConst.py 2 MOVEMENT_COMMAND_ORBIT = 'ORBIT' 3 MOVEMENT_COMMAND_FOLLOW = 'FOLLOW' 4 MOVEMENT_COMMAND_STOP = 'STOP' 5 MOVEMENT_COMMAND_GOTO_POINT = 'GOTO_POINT' 6 COMMAND_ACTIVATE_ABILITY_SLOT_ON_POINT = 'ACTIVATE_ABILITY_SLOT_ON_POINT' 7 TUBE_STATE_EMPTY = 'EMPTY' 8 TUBE_STATE_LOADING = 'LOADING' 9 TUBE_STATE_READY = 'READY' 10 TUBE_STATE_UNLOADING = 'UNLOADING' 11 TUBE_STATE_LAUNCHING = 'LAUNCHING' 12 TUBE_STATE_INSPACE = 'INSPACE' 13 TUBE_STATE_RECALLING = 'RECALLING' 14 TUBE_STATE_LANDING = 'LANDING' 15 TUBE_STATE_REFUELLING = 'REFUELLING' 16 TUBE_STATES_INSPACE = [TUBE_STATE_LAUNCHING, 17 TUBE_STATE_INSPACE, 18 TUBE_STATE_RECALLING, 19 TUBE_STATE_LANDING] 20 COLOR_RETURNING = (1.0, 0.93, 0.51) 21 COLOR_INSPACE = (0.46, 0.84, 1.0) 22 COLOR_OPEN = (0.62, 0.62, 0.62) 23 COLOR_READY = (0.52, 0.97, 0.34) 24 COLOR_BY_STATE = {TUBE_STATE_EMPTY: COLOR_OPEN, 25 TUBE_STATE_LOADING: COLOR_OPEN, 26 TUBE_STATE_READY: COLOR_READY, 27 TUBE_STATE_UNLOADING: COLOR_OPEN, 28 TUBE_STATE_LAUNCHING: COLOR_OPEN, 29 TUBE_STATE_INSPACE: COLOR_INSPACE, 30 TUBE_STATE_RECALLING: COLOR_RETURNING, 31 TUBE_STATE_LANDING: COLOR_RETURNING, 32 TUBE_STATE_REFUELLING: COLOR_RETURNING} 33 ROLE_NONE = 0 34 ROLE_ANTI_FIGHTER = 1 35 ROLE_GENERAL = 2 36 ROLE_EWAR = 3 37 ROLE_TORPEDO_BOMBER = 4 38 ROLE_AOE_BOMBER = 5 39 TEXTURE_BY_ROLE = {ROLE_NONE: None, 40 ROLE_ANTI_FIGHTER: 'res:/UI/Texture/classes/ShipUI/Fighters/roleIcon_Interceptor.png', 41 ROLE_GENERAL: 'res:/UI/Texture/classes/ShipUI/Fighters/roleIcon_General.png', 42 ROLE_EWAR: 'res:/UI/Texture/classes/ShipUI/Fighters/roleIcon_Support.png', 43 ROLE_TORPEDO_BOMBER: 'res:/UI/Texture/classes/ShipUI/Fighters/roleIcon_AntiCapital.png', 44 ROLE_AOE_BOMBER: 'res:/UI/Texture/classes/ShipUI/Fighters/roleIcon_Bomber.png'} 45 HINTTEXT_BY_ROLE = {ROLE_NONE: 'UI/Inventory/Fighters/RoleNoneHint', 46 ROLE_ANTI_FIGHTER: 'UI/Inventory/Fighters/RoleAntiFighterHint', 47 ROLE_GENERAL: 'UI/Inventory/Fighters/RoleGeneralHint', 48 ROLE_EWAR: 'UI/Inventory/Fighters/RoleEwarHint', 49 ROLE_TORPEDO_BOMBER: 'UI/Inventory/Fighters/RoleTorpedoBomberHint', 50 ROLE_AOE_BOMBER: 'UI/Inventory/Fighters/RoleAOEBomberHint'} 51 LABEL_BY_STATE = {TUBE_STATE_EMPTY: 'UI/Inventory/Fighters/Open', 52 TUBE_STATE_LOADING: 'UI/Inventory/Fighters/Loading', 53 TUBE_STATE_READY: 'UI/Inventory/Fighters/Ready', 54 TUBE_STATE_UNLOADING: 'UI/Inventory/Fighters/Unloading', 55 TUBE_STATE_LAUNCHING: 'UI/Inventory/Fighters/Launching', 56 TUBE_STATE_INSPACE: 'UI/Inventory/Fighters/InSpace', 57 TUBE_STATE_RECALLING: 'UI/Inventory/Fighters/Returning', 58 TUBE_STATE_LANDING: 'UI/Inventory/Fighters/Landing', 59 TUBE_STATE_REFUELLING: 'UI/Inventory/Fighters/Refueling'} 60 HEALTHY_FIGHTER_SPACE = (0.83, 0.92, 1.0, 1.0) 61 HEALTHY_FIGHTER_TUBE = (0.47, 0.75, 0.26, 1.0) 62 DAMAGED_FIGHTER_HIGH = (0.8, 0.0, 0.0, 1.0) 63 DAMAGED_FIGHTER_MEDIUM = (1.0, 0.6, 0.0, 1.0) 64 DAMAGED_FIGHTER_LOW = (1.0, 0.95, 0.0, 1.0) 65 LOADING_FIGHTER = (0.47, 0.75, 0.26, 1.0) 66 DEAD_FIGHTER = (0, 0, 0, 1) 67 ABILITY_ATTACKTURRET = 1 68 ABILITY_WEBS = 2 69 ABILITY_TARGET_PAINT = 3 70 ABILITY_MICROWARPDRIVE = 4 71 ABILITY_MICRO_JUMP_DRIVE = 5 72 ABILITY_DAMAGE_BOOST = 6 73 ABILITY_LAUNCH_BOMB = 7 74 ABILITY_AFTERBURNER = 9 75 ABILITY_WARP_DISRUPT = 10 76 ABILITY_ENERGY_NEUT = 11 77 ABILITY_ECM = 12 78 ABILITY_EVASION = 13 79 ABILITY_MISSILE = 14 80 ABILITY_TACKLE = 16 81 ABILITY_ATTACKMISSILE = 17 82 ABILITY_TORPEDOSALVOEM = 18 83 ABILITY_TORPEDOSALVOTHERM = 19 84 ABILITY_TORPEDOSALVOKIN = 20 85 ABILITY_TORPEDOSALVOEXP = 21 86 ABILITY_PULSECANNON = 22 87 ABILITY_BEAMCANNON = 23 88 ABILITY_BLASTERCANNON = 24 89 ABILITY_RAILGUN = 25 90 ABILITY_AUTOCANNON = 26 91 ABILITY_ARTILLERY = 27 92 ABILITY_MICROMISSILESWARMEM = 29 93 ABILITY_MICROMISSILESWARMTHERM = 30 94 ABILITY_MICROMISSILESWARMKIN = 31 95 ABILITY_MICROMISSILESWARMEXP = 32 96 ABILITY_HEAVYROCKETSALVOEM = 33 97 ABILITY_HEAVYROCKETSALVOTHERM = 34 98 ABILITY_HEAVYROCKETSALVOKIN = 35 99 ABILITY_HEAVYROCKETSALVOEXP = 36 100 ABILITY_KAMIKAZE = 38 101 ABILITY_BLASTERCANNON_CALDARI = 44 102 ABILITY_RAILGUN_CALDARI = 45