entityConst.py (3438B)
1 #Embedded file name: C:\BuildAgent\work\20d73f1b24eed06e\eve\release\V24.01\eve\common\script\mgt\entityConst.py 2 import localization 3 import eve.common.lib.appConst as const 4 STATE_OFFLINING = -7 5 STATE_ANCHORING = -6 6 STATE_ONLINING = -5 7 STATE_ANCHORED = -4 8 STATE_UNANCHORING = -3 9 STATE_UNANCHORED = -2 10 STATE_INCAPACITATED = -1 11 STATE_IDLE = 0 12 STATE_COMBAT = 1 13 STATE_MINING = 2 14 STATE_APPROACHING = 3 15 STATE_DEPARTING = 4 16 STATE_DEPARTING_2 = 5 17 STATE_PURSUIT = 6 18 STATE_FLEEING = 7 19 STATE_REINFORCED = 8 20 STATE_OPERATING = 9 21 STATE_ENGAGE = 10 22 STATE_VULNERABLE = 11 23 STATE_SHIELD_REINFORCE = 12 24 STATE_ARMOR_REINFORCE = 13 25 STATE_INVULNERABLE = 14 26 STATE_WARPAWAYANDDIE = 15 27 STATE_WARPAWAYANDCOMEBACK = 16 28 STATE_WARPTOPOSITION = 17 29 STATE_SALVAGING = 18 30 ENTITY_STATE_NAMES = {STATE_OFFLINING: 'State_OFFLINING', 31 STATE_ANCHORING: 'STATE_ANCHORING', 32 STATE_ONLINING: 'STATE_ONLINING', 33 STATE_ANCHORED: 'STATE_ANCHORED', 34 STATE_UNANCHORING: 'STATE_UNANCHORING', 35 STATE_UNANCHORED: 'STATE_UNANCHORED', 36 STATE_INCAPACITATED: 'STATE_INCAPACITATED', 37 STATE_IDLE: 'STATE_IDLE', 38 STATE_COMBAT: 'STATE_COMBAT', 39 STATE_MINING: 'STATE_MINING', 40 STATE_APPROACHING: 'STATE_APPROACHING', 41 STATE_DEPARTING: 'STATE_DEPARTING', 42 STATE_DEPARTING_2: 'STATE_DEPARTING_2', 43 STATE_PURSUIT: 'STATE_PURSUIT', 44 STATE_FLEEING: 'STATE_FLEEING', 45 STATE_REINFORCED: 'STATE_REINFORCED', 46 STATE_OPERATING: 'STATE_OPERATING', 47 STATE_ENGAGE: 'STATE_ENGAGE', 48 STATE_VULNERABLE: 'STATE_VULNERABLE', 49 STATE_SHIELD_REINFORCE: 'STATE_SHIELD_REINFORCE', 50 STATE_ARMOR_REINFORCE: 'STATE_ARMOR_REINFORCE', 51 STATE_INVULNERABLE: 'STATE_INVULNERABLE', 52 STATE_WARPAWAYANDDIE: 'STATE_WARPAWAYANDDIE', 53 STATE_WARPAWAYANDCOMEBACK: 'STATE_WARPAWAYANDCOMEBACK', 54 STATE_WARPTOPOSITION: 'STATE_WARPTOPOSITION', 55 STATE_SALVAGING: 'STATE_SALVAGING'} 56 INCAPACITATION_DISTANCE = 500000 57 COMMAND_DISTANCE = INCAPACITATION_DISTANCE 58 POS_STRUCTURE_STATE = {const.pwnStructureStateAnchored: localization.GetByLabel('UI/Entities/States/Anchored'), 59 const.pwnStructureStateAnchoring: localization.GetByLabel('UI/Entities/States/Anchoring'), 60 const.pwnStructureStateIncapacitated: localization.GetByLabel('UI/Entities/States/Incapacitated'), 61 const.pwnStructureStateInvulnerable: localization.GetByLabel('UI/Entities/States/Invulnerable'), 62 const.pwnStructureStateOnline: localization.GetByLabel('UI/Entities/States/Online'), 63 const.pwnStructureStateOnlining: localization.GetByLabel('UI/Entities/States/Onlining'), 64 const.pwnStructureStateOperating: localization.GetByLabel('UI/Entities/States/Operating'), 65 const.pwnStructureStateReinforced: localization.GetByLabel('UI/Entities/States/Reinforced'), 66 const.pwnStructureStateUnanchored: localization.GetByLabel('UI/Entities/States/Unanchored'), 67 const.pwnStructureStateUnanchoring: localization.GetByLabel('UI/Entities/States/Unanchoring'), 68 const.pwnStructureStateVulnerable: localization.GetByLabel('UI/Entities/States/Vulnerable'), 69 const.pwnStructureStateAnchor: localization.GetByLabel('UI/Inflight/MoonMining/Structures/Anchor'), 70 const.pwnStructureStateUnanchor: localization.GetByLabel('UI/Inflight/MoonMining/Structures/Unanchor'), 71 const.pwnStructureStateOffline: localization.GetByLabel('UI/Inflight/MoonMining/Structures/Offline'), 72 const.pwnStructureStateOnlineActive: localization.GetByLabel('UI/Inflight/MoonMining/States/OnlineActive'), 73 const.pwnStructureStateOnlineStartingUp: localization.GetByLabel('UI/Inflight/MoonMining/States/OnlineStartingUp')}