const.py (2370B)
1 #Embedded file name: C:\BuildAgent\work\20d73f1b24eed06e\eve\release\V24.01\eve\client\script\ui\shared\recommendation\const.py 2 CURRENT_ACTIVE = 1 3 ANOTHER_ACTIVE = 2 4 NO_ACTIVE = 3 5 REJECTED = 4 6 COMPLETED = 5 7 TAG_MINING = 7 8 TAG_ORE = 9 9 TAG_COMBAT = 11 10 TAG_DISTRIBUTION = 12 11 TAG_EPIC_ARC = 13 12 TAG_EXPLORATION = 14 13 TAG_INDUSTRY = 15 14 TAG_MARKET = 16 15 TAG_SALVAGING = 17 16 TAG_SOCIAL = 18 17 TAG_LANDMARK = 39 18 BACKROUNDS_BY_TAG_ID = {TAG_MINING: 'res:/UI/Texture/classes/Treatments/backgroundImages/mining.png', 19 TAG_ORE: 'res:/UI/Texture/classes/Treatments/backgroundImages/mining.png', 20 TAG_COMBAT: 'res:/UI/Texture/classes/Treatments/backgroundImages/combat.png', 21 TAG_DISTRIBUTION: 'res:/UI/Texture/classes/Treatments/backgroundImages/distribution.png', 22 TAG_EPIC_ARC: 'res:/UI/Texture/classes/Treatments/backgroundImages/epicArc.png', 23 TAG_EXPLORATION: 'res:/UI/Texture/classes/Treatments/backgroundImages/exploration.png', 24 TAG_INDUSTRY: 'res:/UI/Texture/classes/Treatments/backgroundImages/industry.png', 25 TAG_MARKET: 'res:/UI/Texture/classes/Treatments/backgroundImages/market.png', 26 TAG_SALVAGING: 'res:/UI/Texture/classes/Treatments/backgroundImages/salvaging.png', 27 TAG_SOCIAL: 'res:/UI/Texture/classes/Treatments/backgroundImages/social.png', 28 TAG_LANDMARK: 'res:/UI/Texture/classes/Treatments/backgroundImages/landmarks.png'} 29 HINT_BY_TAG_ID = {TAG_MINING: 'UI/recommendations/Hints/MiningTag', 30 TAG_ORE: 'UI/recommendations/Hints/OreTag', 31 TAG_COMBAT: 'UI/recommendations/Hints/CombatTag', 32 TAG_DISTRIBUTION: 'UI/recommendations/Hints/DistributionTag', 33 TAG_EPIC_ARC: 'UI/recommendations/Hints/EpicArcTag', 34 TAG_EXPLORATION: 'UI/recommendations/Hints/ExplorationTag', 35 TAG_INDUSTRY: 'UI/recommendations/Hints/IndustryTag', 36 TAG_MARKET: 'UI/recommendations/Hints/MarketTag', 37 TAG_SALVAGING: 'UI/recommendations/Hints/SalvagingTag', 38 TAG_SOCIAL: 'UI/recommendations/Hints/SocialTag', 39 TAG_LANDMARK: 'UI/recommendations/Hints/LandmarksTag'} 40 41 class Sounds(object): 42 ACCEPT = 'opportunities_window_accept_play' 43 OPEN = 'opportunities_window_open_play' 44 QUIT = 'opportunities_window_quit_play' 45 DISMISS = 'opportunities_window_recycle_play' 46 HOVER = 'opportunities_window_hover_play' 47 ATMOSPHERE_START = 'opportunities_window_atmo_play' 48 ATMOSPHERE_STOP = 'opportunities_window_atmo_stop' 49 50 51 UPDATE_TIMEOUT_SECONDS = 3 52 NUM_SLOTS = 3 53 MAX_QUEUE_LENGTH = 10