fleetBroadcastConst.py (6961B)
1 #Embedded file name: C:\BuildAgent\work\20d73f1b24eed06e\eve\release\V24.01\eve\client\script\ui\shared\fleet\fleetBroadcastConst.py 2 import evefleet 3 import eveicon 4 from eve.client.script.parklife import states as state 5 from evefleet import BROADCAST_LOCATION, BROADCAST_JUMP_BEACON, BROADCAST_HOLD_POSITION, BROADCAST_TRAVEL_TO, BROADCAST_JUMP_TO, BROADCAST_ALIGN_TO, BROADCAST_NEED_BACKUP, BROADCAST_WARP_TO, BROADCAST_HEAL_CAPACITOR, BROADCAST_HEAL_SHIELD, BROADCAST_HEAL_ARMOR, BROADCAST_TARGET, BROADCAST_ENEMY_SPOTTED, BROADCAST_IN_POSITION, BROADCAST_SHOW_OWN, BROADCAST_REP_TARGET 6 activeBroadcastColor = 'ddffffff' 7 flagToName = {state.gbEnemySpotted: BROADCAST_ENEMY_SPOTTED, 8 state.gbTarget: BROADCAST_TARGET, 9 state.gbHealTarget: BROADCAST_REP_TARGET, 10 state.gbHealShield: BROADCAST_HEAL_SHIELD, 11 state.gbHealArmor: BROADCAST_HEAL_ARMOR, 12 state.gbHealCapacitor: BROADCAST_HEAL_CAPACITOR, 13 state.gbWarpTo: BROADCAST_WARP_TO, 14 state.gbNeedBackup: BROADCAST_NEED_BACKUP, 15 state.gbAlignTo: BROADCAST_ALIGN_TO, 16 state.gbJumpTo: BROADCAST_JUMP_TO, 17 state.gbInPosition: BROADCAST_IN_POSITION, 18 state.gbHoldPosition: BROADCAST_HOLD_POSITION, 19 state.gbTravelTo: BROADCAST_TRAVEL_TO, 20 state.gbJumpBeacon: BROADCAST_JUMP_BEACON, 21 state.gbLocation: BROADCAST_LOCATION, 22 -1: 'Event'} 23 iconsByBroadcastType = {BROADCAST_ENEMY_SPOTTED: 'res:/UI/Texture/classes/Fleet/Broadcast/16/enemySpotted.png', 24 BROADCAST_TARGET: 'res:/UI/Texture/classes/Fleet/Broadcast/16/target.png', 25 BROADCAST_REP_TARGET: eveicon.heal_first_aid, 26 BROADCAST_HEAL_ARMOR: 'res:/UI/Texture/classes/Fleet/Broadcast/16/needArmor.png', 27 BROADCAST_HEAL_SHIELD: 'res:/UI/Texture/classes/Fleet/Broadcast/16/needShield.png', 28 BROADCAST_HEAL_CAPACITOR: 'res:/UI/Texture/classes/Fleet/Broadcast/16/needCapacitor.png', 29 BROADCAST_WARP_TO: 'res:/UI/Texture/classes/Fleet/Broadcast/16/warpTo.png', 30 BROADCAST_NEED_BACKUP: 'res:/UI/Texture/classes/Fleet/Broadcast/16/needBackup.png', 31 BROADCAST_ALIGN_TO: 'res:/UI/Texture/classes/Fleet/Broadcast/16/alignTo.png', 32 BROADCAST_JUMP_TO: 'res:/UI/Texture/classes/Fleet/Broadcast/16/jumpTo.png', 33 BROADCAST_TRAVEL_TO: 'res:/UI/Texture/classes/Fleet/Broadcast/16/travelTo.png', 34 BROADCAST_IN_POSITION: 'res:/UI/Texture/classes/Fleet/Broadcast/16/inPosition.png', 35 BROADCAST_HOLD_POSITION: 'res:/UI/Texture/classes/Fleet/Broadcast/16/holdPosition.png', 36 BROADCAST_JUMP_BEACON: 'res:/UI/Texture/classes/Fleet/Broadcast/16/jumpBeacon.png', 37 BROADCAST_LOCATION: 'res:/UI/Texture/classes/Fleet/Broadcast/16/locationPin.png'} 38 iconsLargeByBroadcastType = {BROADCAST_ENEMY_SPOTTED: 'res:/UI/Texture/classes/Fleet/Broadcast/32/enemySpotted.png', 39 BROADCAST_TARGET: 'res:/UI/Texture/classes/Fleet/Broadcast/32/target.png', 40 BROADCAST_REP_TARGET: eveicon.heal_first_aid, 41 BROADCAST_HEAL_ARMOR: 'res:/UI/Texture/classes/Fleet/Broadcast/32/needArmor.png', 42 BROADCAST_HEAL_SHIELD: 'res:/UI/Texture/classes/Fleet/Broadcast/32/needShield.png', 43 BROADCAST_HEAL_CAPACITOR: 'res:/UI/Texture/classes/Fleet/Broadcast/32/needCapacitor.png', 44 BROADCAST_WARP_TO: 'res:/UI/Texture/classes/Fleet/Broadcast/32/warpTo.png', 45 BROADCAST_NEED_BACKUP: 'res:/UI/Texture/classes/Fleet/Broadcast/32/needBackup.png', 46 BROADCAST_ALIGN_TO: 'res:/UI/Texture/classes/Fleet/Broadcast/32/alignTo.png', 47 BROADCAST_JUMP_TO: 'res:/UI/Texture/classes/Fleet/Broadcast/32/jumpTo.png', 48 BROADCAST_TRAVEL_TO: 'res:/UI/Texture/classes/Fleet/Broadcast/32/travelTo.png', 49 BROADCAST_IN_POSITION: 'res:/UI/Texture/classes/Fleet/Broadcast/32/inPosition.png', 50 BROADCAST_HOLD_POSITION: 'res:/UI/Texture/classes/Fleet/Broadcast/32/holdPosition.png', 51 BROADCAST_JUMP_BEACON: 'res:/UI/Texture/classes/Fleet/Broadcast/32/jumpBeacon.png', 52 BROADCAST_LOCATION: 'res:/UI/Texture/classes/Fleet/Broadcast/32/locationPin.png'} 53 broadcastNames = {BROADCAST_ENEMY_SPOTTED: 'UI/Fleet/FleetBroadcast/Commands/EnemySpotted', 54 BROADCAST_TARGET: 'UI/Fleet/FleetBroadcast/Commands/BroadcastTarget', 55 BROADCAST_REP_TARGET: 'UI/Fleet/FleetBroadcast/Commands/BroadcastHealTarget', 56 BROADCAST_HEAL_ARMOR: 'UI/Fleet/FleetBroadcast/Commands/HealArmor', 57 BROADCAST_HEAL_SHIELD: 'UI/Fleet/FleetBroadcast/Commands/HealShield', 58 BROADCAST_HEAL_CAPACITOR: 'UI/Fleet/FleetBroadcast/Commands/HealCapacitor', 59 BROADCAST_WARP_TO: 'UI/Fleet/FleetBroadcast/Commands/BroadcastWarpTo', 60 BROADCAST_NEED_BACKUP: 'UI/Fleet/FleetBroadcast/Commands/NeedBackup', 61 BROADCAST_ALIGN_TO: 'UI/Fleet/FleetBroadcast/Commands/BroadcastAlignTo', 62 BROADCAST_JUMP_TO: 'UI/Fleet/FleetBroadcast/Commands/BroadcastJumpTo', 63 BROADCAST_TRAVEL_TO: 'UI/Fleet/FleetBroadcast/Commands/BroadcastTravelTo', 64 BROADCAST_IN_POSITION: 'UI/Fleet/FleetBroadcast/Commands/InPosition', 65 BROADCAST_HOLD_POSITION: 'UI/Fleet/FleetBroadcast/Commands/HoldPosition', 66 BROADCAST_JUMP_BEACON: 'UI/Fleet/FleetBroadcast/Commands/JumpBeacon', 67 BROADCAST_LOCATION: 'UI/Fleet/FleetBroadcast/Commands/Location', 68 BROADCAST_SHOW_OWN: 'UI/Fleet/FleetBroadcast/Commands/ShowOwnBroadcasts', 69 'Event': 'UI/Fleet/FleetBroadcast/FleetEvent'} 70 LISTEN_BROADCAST_SETTING = 'listenBroadcast_%s' 71 BROADCAST_COLOR_SETTING = 'fleet_broadcastcolor_%s' 72 broadcastScopes = {evefleet.BROADCAST_DOWN: {evefleet.BROADCAST_UNIVERSE: 'UI/Fleet/FleetBroadcast/BroadcastRangeDown', 73 evefleet.BROADCAST_SYSTEM: 'UI/Fleet/FleetBroadcast/BroadcastRangeDownSystem', 74 evefleet.BROADCAST_BUBBLE: 'UI/Fleet/FleetBroadcast/BroadcastRangeDownBubble'}, 75 evefleet.BROADCAST_UP: {evefleet.BROADCAST_UNIVERSE: 'UI/Fleet/FleetBroadcast/BroadcastRangeUp', 76 evefleet.BROADCAST_SYSTEM: 'UI/Fleet/FleetBroadcast/BroadcastRangeUpSystem', 77 evefleet.BROADCAST_BUBBLE: 'UI/Fleet/FleetBroadcast/BroadcastRangeUpBubble'}, 78 evefleet.BROADCAST_ALL: {evefleet.BROADCAST_UNIVERSE: 'UI/Fleet/FleetBroadcast/BroadcastRangeAll', 79 evefleet.BROADCAST_SYSTEM: 'UI/Fleet/FleetBroadcast/BroadcastRangeAllSystem', 80 evefleet.BROADCAST_BUBBLE: 'UI/Fleet/FleetBroadcast/BroadcastRangeAllBubble'}} 81 broadcastRanges = {BROADCAST_TARGET: evefleet.BROADCAST_BUBBLE, 82 BROADCAST_REP_TARGET: evefleet.BROADCAST_BUBBLE, 83 BROADCAST_HEAL_ARMOR: evefleet.BROADCAST_BUBBLE, 84 BROADCAST_HEAL_SHIELD: evefleet.BROADCAST_BUBBLE, 85 BROADCAST_HEAL_CAPACITOR: evefleet.BROADCAST_BUBBLE, 86 BROADCAST_WARP_TO: evefleet.BROADCAST_SYSTEM, 87 BROADCAST_ALIGN_TO: evefleet.BROADCAST_SYSTEM, 88 BROADCAST_JUMP_TO: evefleet.BROADCAST_SYSTEM} 89 defaultBroadcastRange = evefleet.BROADCAST_UNIVERSE 90 broadcastRangeNames = {evefleet.BROADCAST_UNIVERSE: 'UI/Fleet/FleetBroadcast/BroadcastRangeGlobal', 91 evefleet.BROADCAST_SYSTEM: 'UI/Fleet/FleetBroadcast/BroadcastRangeSystem', 92 evefleet.BROADCAST_BUBBLE: 'UI/Fleet/FleetBroadcast/BroadcastRangeBubble'} 93 broadcastButtonIDs = (BROADCAST_ENEMY_SPOTTED, 94 BROADCAST_HEAL_ARMOR, 95 BROADCAST_HEAL_SHIELD, 96 BROADCAST_HEAL_CAPACITOR, 97 BROADCAST_IN_POSITION, 98 BROADCAST_NEED_BACKUP, 99 BROADCAST_HOLD_POSITION, 100 BROADCAST_LOCATION)