corpStructureData.py (1563B)
1 #Embedded file name: C:\BuildAgent\work\20d73f1b24eed06e\eve\release\V24.01\eve\client\script\ui\cosmetics\structure\corpStructureData.py 2 import evetypes 3 from cosmetics.common.structures.const import PAINT_ELIGIBLE_STRUCTURE_TYPE_IDS 4 from structures import UPKEEP_STATE_FULL_POWER, UPKEEP_STATE_LOW_POWER, UPKEEP_STATE_ABANDONED 5 6 class CorpStructureData(object): 7 8 def __init__(self, instance_id, type_id, upkeep_state, location_id, license_id = None): 9 self.instance_id = instance_id 10 self.type_id = type_id 11 self.upkeep_state = upkeep_state 12 self.location_id = location_id 13 self.structure_name = cfg.evelocations.Get(instance_id).name 14 self.location_name = cfg.evelocations.Get(location_id).name 15 self.type_name = evetypes.GetName(type_id) 16 self.price_per_duration = {} 17 self.license_id = license_id 18 19 def __eq__(self, other): 20 return self.instance_id == other.instance_id 21 22 def get_price_for_duration(self, duration): 23 return self.price_per_duration.get(duration, None) 24 25 def is_eligible_for_painting(self): 26 return self.type_id in PAINT_ELIGIBLE_STRUCTURE_TYPE_IDS 27 28 def is_ready_for_painting(self): 29 return self.upkeep_state == UPKEEP_STATE_FULL_POWER 30 31 def is_low_power(self): 32 return self.upkeep_state == UPKEEP_STATE_LOW_POWER 33 34 def is_abandoned(self): 35 return self.upkeep_state == UPKEEP_STATE_ABANDONED 36 37 def is_eligible_for_application(self): 38 return self.is_eligible_for_painting() and self.is_ready_for_painting()