beacon.py (692B)
1 #Embedded file name: C:\BuildAgent\work\20d73f1b24eed06e\eve\release\V24.01\eve\client\script\environment\spaceObject\beacon.py 2 from __future__ import absolute_import 3 import trinity 4 from .spaceObject import SpaceObject 5 import evegraphics.settings as gfxsettings 6 7 class Beacon(SpaceObject): 8 9 def LoadModel(self, fileName = None, loadedModel = None): 10 if not self.typeData.get('graphicID', None) or gfxsettings.Get(gfxsettings.UI_EFFECTS_ENABLED) == 0: 11 model = trinity.EveRootTransform() 12 SpaceObject.LoadModel(self, fileName, loadedModel=model) 13 else: 14 SpaceObject.LoadModel(self, fileName, loadedModel) 15 self.SetupAmbientAudio()