GenericMultiEffect.py (2064B)
1 #Embedded file name: C:\BuildAgent\work\20d73f1b24eed06e\eve\release\V24.01\eve\client\script\environment\effects\GenericMultiEffect.py 2 import blue 3 import trinity 4 from carbon.common.lib.const import MSEC 5 from eve.client.script.environment.effects.GenericEffect import GenericEffect 6 from eve.client.script.environment.effects.GenericEffect import STOP_REASON_DEFAULT 7 import logging 8 from fsdBuiltData.client.effectSequences import GetSequence, GetStops 9 from evegraphics.graphicEffects.effectPhasePlayer import PhasePlayer, GetStepsToPlayForPhase 10 log = logging.getLogger(__name__) 11 12 class GenericMultiEffect(GenericEffect): 13 __guid__ = 'effects.GenericMultiEffect' 14 15 def __init__(self, trigger, effect = None, graphicFile = None): 16 super(GenericMultiEffect, self).__init__(trigger, effect, graphicFile) 17 self.graphicFile = 'res:/fisfx/cloaking/multieffect/mf_cloakedobject_01a.red' 18 self.effect = trinity.Load(self.graphicFile) 19 20 def GetEffectTarget(self, target): 21 if target == 'SELF': 22 return self.GetEffectShipBall().model 23 if target == 'POSTPROCESS': 24 return self.fxSequencer.GetScene().postprocess 25 if target == 'PLAYER_SHIP': 26 pass 27 elif target == 'NEAREST_SHIP': 28 pass 29 elif target == 'NEAREST_STATION': 30 pass 31 elif target == 'SUN': 32 pass 33 elif target == 'NEAREST_PLANET': 34 pass 35 36 def Start(self, duration): 37 trinity.WaitForResourceLoads() 38 for index, target in self.graphicInfo['effectTargets'].items(): 39 self.effect.parameters[index].object = self.GetEffectTarget(target) 40 41 scene = self.fxSequencer.GetScene() 42 scene.objects.append(self.effect) 43 self.effect.StartControllers() 44 45 def Stop(self, reason = STOP_REASON_DEFAULT): 46 for each in self.effect.parameters: 47 each.object = None 48 49 scene = self.fxSequencer.GetScene() 50 scene.objects.fremove(self.effect) 51 52 def UpdateGraphicInfo(self, newGraphicInfo): 53 pass