liveIconCacheUtils.py (1664B)
1 #Embedded file name: C:\BuildAgent\work\20d73f1b24eed06e\eve\release\V24.01\packages\cosmetics\client\liveIconCacheUtils.py 2 import trinity 3 import blue 4 import os 5 import hashlib 6 import evegraphics.settings as gfxsettings 7 MAP_CACHE_PATH = u'cache:/SKINR/icons' 8 9 def is_low_spec(): 10 return gfxsettings.Get(gfxsettings.GFX_SHADER_QUALITY) == gfxsettings.SHADER_MODEL_LOW 11 12 13 def open_cache_directory_in_explorer(): 14 fileSystemPath = blue.paths.ResolvePath(MAP_CACHE_PATH) 15 os.startfile(fileSystemPath) 16 17 18 def create_cache_directory(): 19 cachePath = blue.paths.ResolvePathForWriting(MAP_CACHE_PATH) 20 if not os.path.exists(cachePath): 21 os.makedirs(cachePath) 22 23 24 def clear_all_cached_maps(): 25 fileSystemPath = blue.paths.ResolvePath(MAP_CACHE_PATH) 26 for root, dirs, files in os.walk(fileSystemPath): 27 for f in files: 28 os.remove(os.path.join(root, f)) 29 30 31 def get_cache_file_path(cachePath, hashKey): 32 hashKey = str(hashKey).replace('-', '_') 33 return u'{0}/{1}.dds'.format(cachePath, hashKey) 34 35 36 def get_unique_filename(skin_design, bg_texture_path): 37 uniqueString = skin_design.design_hex + bg_texture_path + str(gfxsettings.Get(gfxsettings.GFX_SHADER_QUALITY)) 38 h = hashlib.new('sha256') 39 h.update(uniqueString.encode()) 40 hex = h.hexdigest() 41 hex = str(skin_design.ship_type_id) + hex 42 path = blue.paths.ResolvePathForWriting(get_cache_file_path(MAP_CACHE_PATH, hex)) 43 path.encode('utf-8', 'ignore') 44 return path 45 46 47 def cached_render_available(skin_design, bg_texture_path): 48 filePath = get_unique_filename(skin_design, bg_texture_path) 49 fileExists = os.path.isfile(filePath) 50 return fileExists