NovaBryan/EVE_Dump
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dungeondriftertree.py (1263B)


      1 #Embedded file name: C:\BuildAgent\work\20d73f1b24eed06e\eve\release\V24.01\packages\behaviors\trees\incursions\dungeondriftertree.py
      2 from behaviors import composites
      3 from behaviors.actions import WaitAction
      4 from behaviors.actions.combatnavigation import DEFAULT_COMBAT_ORBIT_RANGE, DEFAULT_COMBAT_ATTACK_RANGE
      5 from behaviors.behaviortree import BehaviorTree
      6 from behaviors.trees.combat import CreateTargetSwitchingBehavior, CreateEntityCombatBehavior
      7 from behaviors.trees.guardobject import CreateGuardObjectEntityBehavior
      8 from behaviors.trees.drifters.superweapon import CreateSuperWeaponBehavior
      9 from brennivin.itertoolsext import Bundle
     10 COMBAT_ORBIT_VELOCITY = 1500
     11 
     12 def CreateDungeonDrifterBehaviorTree():
     13     root = composites.PrioritySelector(Bundle(name='Dungeon Drifter Root'))
     14     root.AddSubTask(CreateSuperWeaponBehavior())
     15     root.AddSubTask(CreateTargetSwitchingBehavior())
     16     root.AddSubTask(CreateEntityCombatBehavior(orbitVelocity=COMBAT_ORBIT_VELOCITY, orbitRange=DEFAULT_COMBAT_ORBIT_RANGE, attackRange=DEFAULT_COMBAT_ATTACK_RANGE))
     17     root.AddSubTask(CreateGuardObjectEntityBehavior())
     18     root.AddSubTask(WaitAction(Bundle(name='Do nothing')))
     19     behaviorTree = BehaviorTree()
     20     behaviorTree.StartRootTask(root)
     21     return behaviorTree