empty.py (1535B)
1 #Embedded file name: C:\BuildAgent\work\20d73f1b24eed06e\eve\release\V24.01\packages\battleground_capture_point_ui\client\capture_point_state\empty.py 2 from battleground_capture_point_ui.client.const import emptyBadge 3 from battleground_capture_point_ui.client.state import TimerGaugeState 4 from carbonui import uiconst 5 from carbonui.primitives.sprite import Sprite 6 from carbonui.primitives.vectorline import VectorLine 7 from eve.client.script.ui import eveColor 8 9 class Empty(TimerGaugeState): 10 11 def __init__(self, panel, distance_thresholded_camera_facing_panel, camera_facing_ui): 12 super(Empty, self).__init__() 13 self.camera_facing_ui = camera_facing_ui 14 self.distance_thresholded_camera_facing_panel = distance_thresholded_camera_facing_panel 15 self.panel = panel 16 self.color = eveColor.WHITE 17 18 def enter(self): 19 self._construct_camera_facing_components() 20 21 def SetTimerValue(self, value, animate = True): 22 pass 23 24 def _construct_camera_facing_components(self): 25 self.camera_facing_ui.opacity = 1.0 26 Sprite(texturePath=emptyBadge, parent=self.camera_facing_ui, width=32, height=32, top=-50, align=uiconst.CENTER) 27 VectorLine(parent=self.camera_facing_ui, translationFrom=(0, 0), translationTo=(0, -34), align=uiconst.CENTER, colorFrom=eveColor.WHITE, colorTo=eveColor.WHITE, widthFrom=1, widthTo=1) 28 29 def exit(self): 30 self.distance_thresholded_camera_facing_panel.Flush() 31 self.camera_facing_ui.Flush() 32 self.panel.mainCont.Flush()